Using the safe preset with these being the only edits: The rest of the menus are set to their defaults. Linux (64bit) - Specify Distro Below If Linux - Specify Distro LDFLAGS= -Wl,-O3,-sort-common,-as-needed,-z,relro,-z,nowĮxport AR= "/usr/bin/llvm-ar " export NM= "/usr/bin/llvm-nm " export AS= "/usr/bin/llvm-as " export RANLIB= "/usr/bin/llvm-ranlib " export STRIP= "/usr/bin/llvm-strip " export OBJCOPY= "/usr/bin/llvm-objcopy " Very noticeable graphical artifacts should not occurĬompiled with: -march=znver2 -mtune=znver2 -O3 -pipe -fno-plt -minline-all-stringops -fexceptions.See that there are artifacts on the ground that follow the player around.Leave the entered vacant room if it hasn't already occurred.Attempt to enter vacant rooms there (this isn't the only way to trigger this issue it can occur naturally though progression as well).Play until you can access to the dorm rooms at the beginning and can walk around freely there.Given that the Vulkan renderer is somewhat new, I take it that this was never not already an issue with it for this game. Moving between free-roam areas (non-combat scenes) throughout the game can cause large graphical artifacts that can either follow the player around and, in some cases, NPCs following the player. Note: my GPU driver is the Nvidia 510.60.02 revision
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